X30 XP Rate Combat Change

Owner's x30 XP Rate Combat Change forum post posted on January 30th 2013. View the original post here.

Server was offline for a bit longer than 6 hours due to some difficulties. Update came into affect at 00:56 on 30-Jan.

XP rate is now x30 for all skills. Attack, defence, strength, hitpoints, ranged, magic was x120, and prayer and slayer was x60. Current XP (and levels) for all players have been adjusted as if you were levelling with x30 XP rates all along. So all combat skills' XP was divided by 4 (but prayer and slayer XP was divided by 2) to give the x30 adjusted XP and levels.

The reduction in these skills means there is a possibility that your player may not be able to equip one of the affected skill's skillcape anymore; if that's the case, the skillcape and hood will disappear, and you will get your coin values worth either in your inventory or bank.

I have thought about the what the XP rates should be for combat skills (including prayer and slayer), and this is pretty much the best decision to go with: everything having the same XP rates. Also, skillers will finally have an equal opportunity of ranking fairly in the high scores.

There is a lot of points that could be brought up--as in more advantages than disadvantages--but I just want to get more server work done.

The next worthy update--after some forum work--will be the drop overhaul update. I haven't increased the high scores lists to 2500 players yet. This will come after the drop overhaul update.

Thanks for reading!

Here's some interesting statistics:

There was 35,797 characters at the time of this update.

Sum of Levels and XP before this Update:

Sum of Levels and XP Lost after this Update:

Sum of Levels and XP after this Update (Affected Skills Only: Attack, Defence, Strength, Hitpoints, Ranged, Prayer, Magic, and Slayer):